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Preserving History in 8 Bits: From Boturini to NAIA with Tamal Rosita
Reflecting on developing El Tesoro de Boturini and NAIA for INAH & Mermelada de Juegos, team consolidation with CaffeineWorks & Teatro Contacto, and exhibiting retro Game Boy games at MNAH, Castillo de Chapultepec, and CCD.
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MGWJ 2025 - El Tesoro de Boturini
Creating a nonogram GB Studio game for the Mini Game Work Jam 2025.
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GGJ 2024 - Dope me Laugh!
Our participation in the Global Gam Jam 2024 with the theme "Make me Laugh".
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VCast revamp with URP and Nilo toon shader
Using a neat URP code shader (no Visual nodes) for anime-like cartoony characters.
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Custom Epic MetaHuman animation in UE5
Animation of a custom MetaHuman character using UE5 template.